Objets

Objets 4 objets

Cloth Armor

Cloth Armor

1029

Coût total
300
Revente
210
Catégories
Armor
Évolutions possibles
2421
2420
1031
323190
2019
3193
3047
3024
3050
3023
3076
3082
3105
3190
Description
Slightly increases Armor
Chain Vest

Chain Vest

1031

Coût total
800
Revente
560
Catégories
Armor
Évolutions possibles
3742
3068
323002
3109
323075
3002
3075
323109
6665
6662
Description
Greatly increases Armor
Null-Magic Mantle

Null-Magic Mantle

1033

Coût total
400
Revente
280
Catégories
SpellBlock
Évolutions possibles
1057
3140
323190
3193
3050
3001
3155
3211
3105
3111
3190
4632
Description
Slightly increases Magic Resist
Emberknife

Emberknife

1035

Coût total
350
Revente
140
Catégories
LifeSteal SpellVamp Jungle
Description


7% Omnivamp against jungle monsters
  • Sear: Damaging jungle monsters burns them for magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item and upgrades your Smite to Challenging Smite, increasing its damage to monsters to 900 and damage to minions to 500 +10% target max Health. Challenging Smite marks champions for 4 seconds. Damaging a marked champion deals an additional true damage to them over 2.5 seconds. You take 10% reduced damage from marked champions.
  • Huntsman: Killing large jungle monsters grants bonus experience.
  • Recoup: Regen up to Mana (based on missing mana) per second when in the jungle or river.

    Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.
    Only attacks and abilities apply Challenging Smite's burn